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Speed and Power Tests
Use these speed and power tests before you begin your training program and then at 6-8 week intervals. Follow theses general guidelines to make the tests as safe and effective as possible...
30m Sprint - Short Term Power TestThis test measures your ability to accelerate to full speed quickly, as well as reaction time... 1. Set 2 cones 30m apart and start at one cone. Any time less than 5 seconds is good. Less than 4 seconds is excellent. 30m Sprint Fatigue - Power Maintenance TestIn many multi-sprint sports such basketball, hockey, rugby and soccer, players often have to reproduce sprints in quick succession. The ability to recover between sprints and produce the same level of power over and over is a measure of your sprint fatigue. For this test you need 12 cones or markers and a stopwatch. Look at the diagram below to see how to set the cones out...
2. Jog slowly for 10 meters after point B and then back to the start taking 30 seconds to do so. 3. As soon as you reach the start repeat the sprint. 4. Complete a total of 10 sprints and have your training partner write down all the times. 5. Subtract your fastest time from your slowest time. This is your sprint fatigue. For example if your slowest sprint was 7.8 seconds and your fastest sprint was 6.9 seconds your sprint fatigue is 0.9 (7.8 - 6.9). Another useful tool to use with your results is to find the average speed of the first three trials and divide it by the average speed of the last three trials. So if your times were... 7.1s, 6.9s, 6.9s, 7.0s, 7.2s, 7.1s, 7.3s, 7.3s, 7.4s, 7.5s The average of the first 3 times is 6.97s, the average of the last 3 times is 7.40s. 6.97 ÷ 7.40 = 0.94 X 100 = 94% Compare you score with the table below...
Illinois Test - AgilityThis test measures your ability to change direction quickly, in other words your agilityYou will need 8 cones and a stop watch. Look at the diagram below to see how to set the cones out...
![]() 2. Rest fully and repeat the test for a total of 3 trials. Take your quickest time and compare to the chart below.
Standing Long Jump - Explosive PowerAlong with the vertical jump, this power test is used to measure explosive power... 1. Stand at a mark with your feet slightly apart. 2. Taking off and landing with both feet, swing your arms and bend the knees to jump forward as far as possible. 3. Measure the distance, rest fully and repeat a total of 3 times. Take the longest of the 3 trials as your score. Compare your results with the table below...
Standing Vertical Jump - Explosive PowerOne of the classic power tests. This is excellent for basketball and volleyball players but it's certainly not just limited to those athletes. If your sport involves jumping this test applies to you... 1. Chalk your hand and stand next to a wall. Reach up with your hand closest to the wall and make a mark. Remember to keep your feet flat on the floor. 2. Bending your knees at right angles, jump as high as possible to make another mark. 3. Measure the distance between the two marks and repeat a total of 3 times. Take your best score of the 3 trials. Jump height can be converted into a power using the following formula... Power = Body mass(kg) x (4.9 x height jumped in meters)2 So for example if you weigh 80kg (multiply your weight in lbs by 2.2) and jumped 50cm (0.5m) your score would be... 80 x (4.9 x 0.5)2 = 80 x (2.45 x 2.45) = 480kg-m Going back to your original score (the height you jumped) compare it to the graph below...
Hexagon Drill - QuicknessThis drill was developed by the US Tennis Association as part of their player assessment program. It is useful for all kinds of athletes to measure their agility, quickness and co-ordination. 1. Mark out a hexagon on the floor with tape or chalk. Each side should be 24 inches long with a 120 degree angle. Avoid hard surfaces such as concrete. 2. Stand inside the hexagon opposite one of the sides. Keeping your feet together, jump across the side you are facing and then immediately back into the middle of the hexagon. 3. As soon as you land jump over the next side of the hexagon. Continue until you have completed 3 full revolutions of the shape. You can go either clockwise or anticlockwise. 4. Have someone time you. There is no data to compare this test to so keep a note of the time to beat on your next testing day.
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